Large City: Slæ̈rn ávïji-glïzd

Slæ̈rn ávïji-glïzd

Slæ̈rn ávïji-glïzd
Example Gnoll architecture.
StateCochi
ProvenceSlïrddáms Principality
RegionMo̠l-ntet Holt
Founded1329
Community LeaderLord Kradous
Area71 km2 (28 mi2)
Average Yearly Temp3°C (37°F)
Average Elevation4386 m (14389 ft)
Average Yearly Precipitation241 cm/y (94 in/y)
Population16989
Population Density239 people per km2 (606 people per mi2)
Town AuraEnchantment
Naming
Native nameSlæ̈rn ávïji-glïzd
Pronunciation/ə˞ˈvɪji/ /glɪzd/
Direct Translation[lucky] [earthquake]
Translation[Not Yet Translated]

Slæ̈rn ávïji-glïzd (/ə˞ˈvɪji/ /glɪzd/ [lucky] [earthquake]) is a subtropical Large City located in the Slïrddáms Principality of the Cochi.

The name Slæ̈rn ávïji-glïzd is derived from the Sylvin language, as Slæ̈rn ávïji-glïzd was founded by Thu, who was culturaly Gnoll.

Climate

Slæ̈rn ávïji-glïzd has a yearly average temperature of 3°C (37°F), with its average temperature during the summer being an icy 24°C (75°F) and its average temperature during the winter being a freezing -18°C (0°F). Slæ̈rn ávïji-glïzd receives an average of 241 cm/y (94 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Slæ̈rn ávïji-glïzd covers an area of nearly 71 km2 (28 mi2), and an average elevation of 4386 m (14389 ft) above sea level.

Overview

Slæ̈rn ávïji-glïzd was founded durring the early 14th century in spring of the year 1329, by Thu. The establishment of the new community went well, with no major obsticles durring construction.

Slæ̈rn ávïji-glïzd was built using the conventions of Gnoll durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Slæ̈rn ávïji-glïzd is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Slæ̈rn ávïji-glïzd is buildings are located arround a single spacious cobblestone mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Slæ̈rn ávïji-glïzd's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. The city's budget oriented are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Right off the bat Slæ̈rn ávïji-glïzd hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things.

Civic Infrastructure

Slæ̈rn ávïji-glïzd has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Slæ̈rn ávïji-glïzd has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Slæ̈rn ávïji-glïzd. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Slæ̈rn ávïji-glïzd's parks.

Slæ̈rn ávïji-glïzd has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Slæ̈rn ávïji-glïzd.

Slæ̈rn ávïji-glïzd has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Slæ̈rn ávïji-glïzd has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Slæ̈rn ávïji-glïzd has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Slæ̈rn ávïji-glïzd has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Slæ̈rn ávïji-glïzd has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn ávïji-glïzd has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn ávïji-glïzd has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Slæ̈rn ávïji-glïzd's public wards, blessings, and other arcane systems.

Slæ̈rn ávïji-glïzd has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Slæ̈rn ávïji-glïzd possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Slæ̈rn ávïji-glïzd's grid is powered by a direct leyline tap.

Slæ̈rn ávïji-glïzd's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Slæ̈rn ávïji-glïzd has a first rate hospital which caters to anyone in need of long term medical care.

Slæ̈rn ávïji-glïzd has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Slæ̈rn ávïji-glïzd's natural decorations nor waterways.

Slæ̈rn ávïji-glïzd has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Slæ̈rn ávïji-glïzd has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Slæ̈rn ávïji-glïzd has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Slæ̈rn ávïji-glïzd's locals are divided into several castes. They may be organized by social role, by imputed nobility of birth, by ethnic origins, or any other dividing principle, but they cannot imagine any other way of organizing themselves. A hierarchy of castes is not inevitable, but there will be social and legal limits applied to ensure that each caste remains fixed in its function. The outside world may or may not respect these distinctions when dealing with the locals.

Slæ̈rn ávïji-glïzd's mayor's house was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

In Slæ̈rn ávïji-glïzd every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Baccae near Slæ̈rn ávïji-glïzd are known to be quite timid.

Slæ̈rn ávïji-glïzd's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sex to channel Wild Magic energies of tier 3 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 33
  • Farmers: 49
  • Farm Laborer: 106
  • Hunters: 65
  • Milk Maids: 41
  • Ranchers: 21
  • Ranch Hands: 45
  • Shepherds: 47
    • Farmland: 68465 m2
    • Cattle and Similar Creatures: 4247
    • Poultry: 50967
    • Swine: 3397
    • Sheep: 169
    • Goats: 33
    • Horses, Mounts, and Beasts of Burden: 1698

Craftsmen

  • Arms and Toolmakers: 34
  • Blacksmiths: 36
  • Bookbinders: 20
  • Buckle-makers: 23
  • Cabinetmakers: 40
  • Candlemakers: 53
  • Carpenters: 45
  • Clothmakers: 48
  • Coach and Harness Makers: 17
  • Coopers: 45
  • Copper, Brass, Tin, Zinc, and Lead Workers: 22
  • Copyists: 16
  • Cutlers: 13
  • Fabricworkers: 40
  • Farrier: 109
  • Furriers: 10
  • Glassworkers: 60
  • Gunsmiths: 32
  • Harness-Makers: 16
  • Hatters: 34
  • Hosiery Workers: 11
  • Jewelers: 18
  • Leatherwrights: 42
  • Locksmiths: 16
  • Matchstick makers: 26
  • Musical Instrument Makers: 24
  • Painters, Structures and Fixtures: 21
  • Paper Workers: 23
  • Plasterers: 22
  • Pursemakers: 29
  • Roofers: 17
  • Ropemakers: 16
  • Rugmakers: 16
  • Saddlers: 30
  • Scabbardmakers: 35
  • Scalemakers: 18
  • Scientific, Surgical, and Optical Instrument Makers: 11
  • Sculptors, Structures and Fixtures: 16
  • Shoemakers: 16
  • Soap and Tallow Workers: 50
  • Tailors: 79
  • Tanners: 20
  • Upholsterers: 25
  • Watchmakers: 22
  • Weavers: 48
  • Whitesmiths: 13

Merchants

  • Adventuring Goods Retellers: 11
  • Arcana Sellers: 11
  • Beer-Sellers: 22
  • Booksellers: 26
  • Butchers: 47
  • Chandlers: 43
  • Chicken Butchers: 44
  • Entrepreneurs: 17
  • Fine Clothiers: 42
  • Fishmongers: 42
  • Florists: 10
  • Potion Sellers: 28
  • Resellers: 73
  • Spice Merchants: 22
  • Wine-sellers: 35
  • Wheelwright: 26
  • Woodsellers: 16

Service workers

  • Bakers: 99
  • Barbers: 87
  • Coachmen: 24
  • Cooks: 67
  • Doctors: 40
  • Gamekeepers: 26
  • Grooms: 14
  • Hairdressers: 65
  • Healers: 45
  • Housekeepers: 51
  • Housemaids: 84
  • House Stewards: 49
  • Inns: 15
  • Laundry maids: 29
  • Maidservants: 56
  • Nursery Maids: 29
  • Pastrycooks: 51
  • Restaurateur: 65
  • Tavern Keepers: 77

Specialized Laborer

  • Ashworkers: 24
  • Bleachers: 15
  • Chemical Workers: 9
  • Coal Heavers: 33
  • In-Town Couriers: 38
  • Long Haul Couriers: 39
  • Dockyard Workers: 33
  • Gas Workers: 8
  • Hay Merchants: 14
  • Leech Collectors: 46
  • Millers: 39
  • Miners: 38
  • Oilmen and Polishers: 24
  • Postmen: 38
  • Pure Finder: 23
  • Skinners: 58
  • Sugar Refiners: 9
  • Tosher: 26
  • Warehousemen: 51
  • Watercarriers: 37
  • Watermen, Bargemen, etc.: 48

Skilled Laborers

  • Accountants: 20
  • Alchemist: 26
  • Clerk: 33
  • Dentists: 16
  • Educators: 45
  • Engineers: 23
  • Gardeners: 17
  • Mages: 12
  • Plumbers: 18
  • Pharmacist: 19
  • Professors: 7
  • Scientists: 12
  • Wizards: 7

Civil Servants

  • Adventurers: 16
  • Bankers: 23
  • Civil Clerks: 35
  • Civic Iudex: 19
  • Consultants: 11
  • Exorcist: 38
  • Fixers: 19
  • Kami Clerk: 34
  • Landlords: 31
  • Lawyers: 21
  • Legend Keepers: 29
  • Militia Officers: 121
  • Monks, Monastic: 51
  • Monks, Civic: 56
  • Historian, Oral: 37
  • Historian, Textual: 20
  • Policemen, Sheriffs, etc.: 34
  • Priests: 73
  • Rangers: 22
  • Rat Catchers: 25
  • Scholars: 26
  • Spiritualist: 32
  • Slayers: 9
  • Storytellers: 66
  • Military Officers: 56

Cottage Industries

  • Brewers: 51
  • Comfort Services: 62
  • Enchanters: 19
  • Herbalists: 19
  • Jaminators: 56
  • Needleworkers: 58
  • Potters: 27
  • Preserve Makers: 47
  • Quilters: 24
  • Seamsters: 99
  • Spinners: 54
  • Tinker: 19
  • Weaver: 43

Artists

  • Actors: 18
  • Architects: 6
  • Bards: 28
  • Costumers: 10
  • Dancers: 19
  • Drafters: 11
  • Engravers: 13
  • Fine Furniture Carpenters: 8
  • Glaziers: 18
  • Inlayers: 16
  • Musicians: 53
  • Painters, Art: 8
  • Playwrights: 18
  • Sculptors, Art: 14
  • Wood Carvers: 62
  • Writers: 54

Produce Industries

  • Butter Churners: 56
  • Canners: 45
  • Cheesmakers: 58
  • Ice Merchants: 7
  • Millers: 33
  • Picklers: 28
  • Smokers: 22
  • Stockmakers: 18
  • Tobacconists: 26
  • Tallowmakers: 38

6313 of Slæ̈rn ávïji-glïzd's population work within a Foundational Occupation.

9657 of Slæ̈rn ávïji-glïzd's population do not work in a formal occupation, but do contribute to the local economy. 1019 (6%) are noncontributers.

Points of Interest

Slæ̈rn ávïji-glïzd has a substantial mill pond located a short distance from town.

POI

History

In time immemorial, reportedly some time during the early 2nd century was ravaged by a deadly sickness. was the epicenter of the disaster, but Slæ̈rn ávïji-glïzd suffered the most. Slæ̈rn ávïji-glïzd lost 191 people, 275 livestock, and 28 buildings in the disaster.. The disaster is spoken of in hushed whispers as the Wrath of Grief.

History